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The Quest EpisodesSeason 1    

Back To Pazsaz Entertainment Network's The Quest Page

  • The Quest Begins
    12 real people, pulled from their everyday lives, are transported to a fantasy world where they are declared Paladins, defenders of a noble cause. The Paladins must compete to save the besieged kingdom of Everealm but only one will prevail and earn the right to be called the One True Hero.

  • Tournament For The Queen
    News comes from the battlefield that Verlox and his dark army inch ever closer to Saenctum's walls. The Paladins are called on to display their field skills under Queen Ralia's scrutiny. On horseback, the Paladins must go through a number of tasks to prepare them for battle. Who will crack under the pressure and be sent to the Fates? Who will be the next to be banished from Everealm?

  • Save The Queen
    After the Vizier exhausts his powers, only the 10 remaining Paladins can save her from certain death. A frightening forest dweller holds the key, but it is the Paladins who must rely on physical stamina, intelligence and resourcefulness to ensure the Queen's survival and ensure their own in Saenctum.

  • Battle Dome
    Sir Ansgar increases pressure on the nine remaining Paladins as he prepares them for the realities of war. Armed with wit, physical power or agility, each Paladin possesses unique strengths, but will they be prepared for the unexpected twist as they fight for survival in the Battle Dome? Saenctum explodes with excitement and a formidable warrior emerges, but three of the Paladins must be further tested in a bone shattering competition before the Fates.

  • Under Siege/A Traitor In Sanctum
    First, Castle Saenctum is in jeopardy when there is an enemy attack on the outer walls in Under Siege. As danger looms, will the Paladins be prepared for the assault or must Ansgar be forced to intervene? One team will fail and must face the most grueling Fates challenge yet. The threat continues in "A Traitor in Saenctum," as a spy sent from the dark army infiltrates the castle. A demanding physical challenge tests both the focus and the diligence of the Paladins. While some succeed, others are left empty handed. Patience is tested in the challenge before the Fates ultimately leaving only six Paladins to continue the quest to be named the One True Hero.

  • Verlox Attacks/The Dragon's Lair
    The Dark Army is ready to strike and Verlox finally shows the depth of his devastating powers. The stakes are high and intelligence is the best defense for the six remaining Paladins and in the end, three of them must venture into enemy territory to avoid banishment. When a dragon escapes and burns a nearby village, it's up to the five remaining Paladins to prevent yet another attack. Time is a factor in this race to protect Everealm and get amnesty from the Fates. The losing Paladins discover all is not what it seems and must get dirty to save the day.

  • Escape From Rana Village/One True Hero
    The stakes reach a new height in "Escape from Rana Village" when the Paladins are taken prisoner. They must act quickly in order to save themselves and the Queen. Ultimately, only one is safe from the Fates leading to their most emotional banishment yet. The final episode begins with only three Paladins left and Verlox's growing power. The final challenge puts the Paladins to a demanding test. After the grueling competition, the quest is complete and "One True Hero" has emerged. The celebration is short-lived and our Hero's work is not finished - Verlox must be vanquished.
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